Four coordinates, one familiar rule
Every square has X, Y, Z, and W coordinates. Two squares are neighbors when each coordinate differs by at most one, excluding the square itself. An interior square has 3 × 3 × 3 × 3 − 1 = 80 neighbors.
Start over? Your current progress will be replaced.
Z 1W 1
Z 2W 1
Z 3W 1
Z 1W 2
Z 2W 2
Z 3W 2
Z 1W 3
Z 2W 3
Z 3W 3
SLICE MAP Z → · W ↓
Point at or focus a square to inspect its coordinates.
Explore four dimensions through a map of linked 2D slices. Highlight a neighborhood and discover how the pieces fit together.
Reveal every safe square to win. Each number counts touching mines. Flag squares you believe contain mines; opening a mine ends the game.
Every square has X, Y, Z, and W coordinates. Two squares are neighbors when each coordinate differs by at most one, excluding the square itself. An interior square has 3 × 3 × 3 × 3 − 1 = 80 neighbors.
Each small board is an X–Y slice. Z changes across the slice map; W changes down it. On a narrow screen, use the map to choose one slice to play. On a wide screen, the complete atlas lets you connect clues at a glance.
Focus or point at a square to highlight its neighbors across slices. Its clue counts mines in all those highlighted squares together. A zero can open several slices at once. Your opening is safe; the rest of the board is not guaranteed to be solvable without guessing.
Choose a position. The diagrams show every slice touching the selected square, including diagonals.
80 neighbors
Your current game saves locally when browser storage is available. A seed link starts the same board from its opening; it does not include your progress. Unlike no-guess mode, these boards may require guessing.
New to the original game? Learn the basic rules or play classic Minesweeper.